1st Break Out Room Instructions
- Take 60 seconds to connect with your colleagues in the room.
- Nominate a spokes-person who will speak for the group if called on.
- As a group pick two of the following elements to create. It’s okay (even better) to race through the second element, so that you spend more time on the first:
a) The Ally – A character present at the start and the end of the story but not the middle. It’s often a parent or grandparent, but doesn’t have to be. The Hero usually starts out trying to help the Ally. Red Riding Hood has two allies – Mother and Grandmother. Give your Ally one interesting physical characteristic and one interesting psychological characteristic.
b) A Quest or Journey: Decide on a quest for your Hero. It can be quite simple – in Jack & The Beanstalk, Jack simply has to sell a cow at the market (which he fails to do).
c) The Evil Baddie! This character will try to destroy the main character in the middle of the story. Decide if it is supernatural (like a witch or ogre) or human, but it should definitely be more powerful than your main character. Give your evil baddie one interesting physical and one interesting psychological characteristic.
d) Magical Animal Helper: Decide on which animal will help your main character and what it’s magic power is. A magic power can be anything you like so feel free to get creative!
HOW TO WORK – As a group decide to either work on ideas individually for a minute or two each before discussing ideas or to brainstorm them as a group from the get-go.
Don’t worry about having everything perfect. Just focus on exiting the break-out room with one interesting idea.
2nd Break Out Room Instructions
- Take 60 seconds to connect with your colleagues.
- Nominate one person to be spokes-person if called upon.
- You are free to ignore the following instructions if everyone in the group is having fun.
- As a group develop a plot for the story. It doesn’t have to be perfect, and there can be gaps. Simply have fun one in putting together:
The Beginning, The Middle, and The End.
You are free to use or change any ideas already generated or create new ones. The only thing you have to use is the moral of the story. Our Hero must use that moral characteristic to help defeat the Evil Baddie.
a) The Beginning
Our Hero sets out on a journey or decides to try achieve something.
In Little Red Riding Hood, she simply has to deliver wine and cake to her grandmother. It can be as simple as this or it can be more ambitious, but don’t spend too long over thinking this. Just decide on a simple quest and move on!
b) The Middle – This is where all the action happens!
This is the longest part of the story. You are free to do whatever you like here, but if you need a structure the following works:
3 Beats Of Action:
– 1st Beat – The hero meets the Evil Baddie who prevents the hero from completing their quest or puts the hero in danger.
– 2nd Beat – The hero tries again to defeat the Baddie but fails (perhaps worse than the first time)
– 3rd Beat – The hero finally figures out how to defeat the Baddie.
Hints: Don’t forget the moral of the story and that there is a Magic Animal who can help the hero at any point.
c) The End – in which they all live happily ever after. But how?
Keep this simple too.